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In the history of video games, the seventh generation includes consoles released since late 2005 by Nintendo, Microsoft, and Sony Computer Entertainment. For home consoles, the seventh generation began on November 22, 2005 with the release of Microsoft's Xbox 360 and continued with the release of Sony Computer Entertainment's Play Station 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006.Each new console introduced a new type of breakthrough in technology.Post-launch sales were poor, and the device was a commercial failure.The business was wound down due to financial problems and sold to Razer Inc.. Additionally, microconsoles like Nvidia Shield Console, MOJO, Razer Switchblade, Game Pop, Game Stick, Ouya, and even more powerful PC-based Steam Machine consoles are attempting to compete in the game console market; but even though some of these are theoretically powerful on paper, they are however seldom referred to as "seventh generation" consoles.It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.
Unlike the other two systems (Play Station 3 and Wii), Kinect does not use controllers of any sort and makes the users the "controller." Having sold 8 million units in its first 60 days on the market, Kinect has claimed the Guinness World Record of being the "fastest selling consumer electronics device".Shortly afterwards, Sony announced in 2014 that they had discontinued the production of the Play Station Portable worldwide, following Nintendo's announcement earlier that year that it had discontinued its original line of the Nintendo DS family devices to move onto the Nintendo 3DS line.Microsoft also announced in 2016 that they would discontinue the Xbox 360 at the end of April that year (though still supported), and Sony announced a year later that it would soon discontinue its Play Station 3 line in Japan.gamers who are looking for a different genre to the products that have been successful on this platform thus far." In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and Play Station 3 in that month.The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.
Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up.